#include "..\StdAfx.h"
#include "PlayerManager.h"
#include "..\GameObject\IID.h"
#include <Pub\LogManager.h>

CPlayerManager::CPlayerManager(void)
{
}


CPlayerManager::~CPlayerManager(void)
{
}

bool CPlayerManager::TheBegin()
{
	return true;
}

bool CPlayerManager::TheEnd()
{
	return true;
}

LPPlayer CPlayerManager::CreatePlayer(std::string strAccount, std::string strData)
{
	LPPlayer pPlayer = CreateObject( IID_PLAYER );
	pPlayer->m_strData = strData;

	return pPlayer;
}

void CPlayerManager::DeleteDelete(LPPlayer pPlayer)
{
	DeleteObject(pPlayer);
}
